Feb 01, 2012, 11:31 AM // 11:31
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#21
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Ascalonian Squire
Join Date: Nov 2011
Profession: Me/Rt
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I'm surprised that no one is mentioning the fact that there wont be any anti-spike flux anymore. Shockwaves E will have it easy this month.
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Feb 01, 2012, 03:16 PM // 15:16
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#22
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Lion's Arch Merchant
Join Date: Mar 2008
Location: England
Guild: Activity Can Be An Issue [afk] / Queen And Country [QC]
Profession: Mo/W
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Quote:
Originally Posted by Rezz Anna Nicole
In HA and GvG yes that is correct. But you have to think about the other arenas. In RA and Codex it makes the monks job at least twice as hard. For me it looks like the Anet is trying to get monks as usable as paragons are right now and change the players' mindset to GW2.
Also, flux does not affect life spirit, so I don't see how it affects rits other than kaolai skill.
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As we both agreed, it really wont affect monks at all, so if it affects kaolai then that will be the only significant reduction from a teams overall healing capacity. Its also quite likely it will be more noticeable when defending NPC's or assisting on splits in GvG, as the rits heal power was already limited. So yeah, rits will notice the flux, monks probably not so much. (In GvG anyway)
fluxes are to some extent, decided upon, nerfed and changed, via the test krewe. This is one area that the TK members do have some influence (although not complete control ofc). The notion that anet bases fluxes around principles from GW2, (whilst I cant rule it out as i dont work for anet etc), is not a valid reason for implementing a flux from what i've seen thus far.
Your probably right that the flux will impact upon RA negatively, but since its probably impossible for any flux to be good for every part of the game simultaneously, for RA to be worst affected isnt a bad compromise imo. I realise people like to play RA etc, but it is only the casual arena after all so i doubt people will be too upset.
Last edited by floor; Feb 01, 2012 at 03:20 PM // 15:20..
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Feb 01, 2012, 03:36 PM // 15:36
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#23
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Frost Gate Guardian
Join Date: Jul 2007
Location: England
Guild: Muppet Warfare [MvM] & 2nd in Servants Of Fortuna Ally
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Roll on Guild Wars 3!
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Feb 01, 2012, 03:53 PM // 15:53
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#24
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Quote:
Originally Posted by Rezz Anna Nicole
In HA and GvG yes that is correct. But you have to think about the other arenas. In RA and Codex it makes the monks job at least twice as hard.
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Look at the bright side: maybe all those terrible frontliners in RA will learn to target swap this month.
Of course, it would help if it were possible to frontline RA without syncing, since without competent interrupts and backline play you end up blind/weak/hexed all day.
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Feb 01, 2012, 04:25 PM // 16:25
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#25
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by floor
fluxes are to some extent, decided upon, nerfed and changed, via the test krewe. This is one area that the TK members do have some influence (although not complete control ofc). The notion that anet bases fluxes around principles from GW2, (whilst I cant rule it out as i dont work for anet etc), is not a valid reason for implementing a flux from what i've seen thus far.
Your probably right that the flux will impact upon RA negatively, but since its probably impossible for any flux to be good for every part of the game simultaneously, for RA to be worst affected isnt a bad compromise imo. I realise people like to play RA etc, but it is only the casual arena after all so i doubt people will be too upset.
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So then it would be nice to hear from someone which reasons motivated to implement this flux each month. I personnaly, as well, consider this flux to be made regarding GW2 changes and to not affect event arenas. If it's not the case, i'm quite intrigated to know what incented to make such a flux in game, or from GvG...
side note : if flux aren't made concerning RA/JQ/FA/etc( even HA)..., then why are they affecting those places ? It's not like this flux isn't promoting playing 123 earth or air eles in RA, nor incenting people to stop playing roj or mesmer in JQ..
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Feb 01, 2012, 06:14 PM // 18:14
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#26
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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Quote:
Originally Posted by Martin Alvito
Look at the bright side: maybe all those terrible frontliners in RA will learn to target swap this month.
Of course, it would help if it were possible to frontline RA without syncing, since without competent interrupts and backline play you end up blind/weak/hexed all day.
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truth. anyways bring on the prot monks this month.
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Feb 01, 2012, 07:23 PM // 19:23
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#27
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well, this is actually quite good for the Wiki.
This will allow noting which descriptions of skills that cause direct self heal are incorrect, like Healing Signet, that states that you 'gain health', when it should state that you 'are healed'.
Unfortunately, it doesn't seem to work most several skills that cause delayed healing, like Glyph of Restoration.
Weeeird...
Last edited by MithranArkanere; Feb 01, 2012 at 07:29 PM // 19:29..
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Feb 01, 2012, 09:00 PM // 21:00
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#28
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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So how does Aria of Restoration work? Technically, when someone uses a spell, they are the ones getting healing, so does mean it gets a health boost?
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Feb 01, 2012, 09:03 PM // 21:03
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#29
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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At the very least a flux's effect should be very simple and easy to derive from its description. With some skills affected and others not, it makes for a much more difficult flux to grasp; a bad thing for a mechanic that is going to be present in all forms of PvP.
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Feb 01, 2012, 10:03 PM // 22:03
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#30
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Of course it won't impact RA negatively. This will actually give no-monk teams a chance to overpower a team WITH a monk. And dual-monk teams are in the shit. This is brilliant from what I can tell. All you regular monk players; man up and play another class for a month.
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Feb 02, 2012, 07:38 AM // 07:38
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#31
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Natural Healing works wonders on my Mesmer in RA. Love it.
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Feb 02, 2012, 03:18 PM // 15:18
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#32
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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because efeast is so bad, yea.
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Feb 02, 2012, 06:19 PM // 18:19
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#33
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ArenaNet
Join Date: Apr 2010
Location: Seattle
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Game Designer Robert Gee posted some information about this month's flux on his wiki journal. His post should answer some of the points made in this thread:
http://wiki.guildwars.com/wiki/User:...Yourself_Alive
__________________
Stéphane Lo Presti
Community Manager
ArenaNet, Inc.
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Feb 03, 2012, 12:38 AM // 00:38
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#34
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Wizards of the Coast has something called the Future Future League (FFL), an internal playtesting group in Magic: the Gathering's R&D department that plays with sets in development in order to anticipate upcoming metagames and potential balance issues.
What kind of testing is being done with Fluxes? Has the Live Team anticipated the lack of effect that nearly every Flux thus far has had on the metagame?
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Feb 03, 2012, 03:40 PM // 15:40
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#35
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Lion's Arch Merchant
Join Date: Aug 2007
Location: GMT +8
Guild: redt
Profession: Rt/
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So this affects Gunther?
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Feb 03, 2012, 03:57 PM // 15:57
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#36
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by yitjuan
So this affects Gunther?
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Yes. As if it wasnt hard enough to keep him alive. Especially with the shitty lure exploit.
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Feb 03, 2012, 07:36 PM // 19:36
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#37
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Swingline
Yes. As if it wasnt hard enough to keep him alive. Especially with the shitty lure exploit.
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FA is all about who glitches turtles/gunther the most.
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Feb 03, 2012, 07:39 PM // 19:39
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#38
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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It would be if the people who played it had more than 10 brain cells between them.
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